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JZJSBYY

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · JZJSBYY

Your guide to Declaration Practice

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Take a moment to read the table. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Take a closer look while playing

Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

Aim for this result

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.

Work through the instructions

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Choosing and moving on screen

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. For a calm first round, focus on one decision.

Work through an example

Example hand: 8♠ Q♥ 7♥ 2♠ A♦ J♠ 8♦ 7♥ J♦ 10♠ 3♥ 3♦ K♥. Wild rank 8. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.

Keep this in mind

Work at your own pace. Do not judge only the best three cards; every remaining card matters. Return to the explanation when a decision is unclear.

Answers about the rules and controls

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. A clear plan starts with the current position. Take the next action only when the current step is clear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Before making a move, check the cards in view. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Use the rule sheet as a reference. Check the relevant controls before continuing.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. A clear plan starts with the current position. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Keep the active rule in mind. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Keep the active rule in mind. Use another round to revisit a decision.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Keep the active rule in mind. Use another round to revisit a decision.

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