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RULES & PRACTICE

How to Play FreeCell

Play FreeCell ↗

Game guide · JZJSBYY

Making your first moves in FreeCell

Look at the complete hand before deciding. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Take a moment to read the table. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. The same rule applies on a phone and on a computer.

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.

One thing to notice as you play

Keep the active rule in mind. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

The challenge in front of you

Build four suit foundations from ace to king. Use another round to revisit a decision. Keep the active rule in mind.

Making your moves

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to interact with the game

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Treat this as a chance to practise one rule.

An example to follow

With two empty cells and no spare empty column, a group of at most three cards can move together. Return to the explanation when a decision is unclear.

Where a round can go wrong

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

Answers about the rules and controls

What is the aim?

Build four suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Keep the active rule in mind. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Take the next action only when the current step is clear.

What completes a round?

Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

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